These videos are best viewed at full-screen so that the text is more readable.
- Hello World
- Arting Up the Citrus Engine
- Visually Making Levels with Flash
- Visually Making Levels with GLEED2D
- Animating Your Characters
- Using the Console
- Using the Level Architect: Part 1
- Using the Level Architect: Part 2
- Making a Start Menu
Hello World
- For: Developers
In this tutorial, I’ll show you the fastest way to create your first Citrus Engine game from the start.
Arting Up the Citrus Engine
- For: Developers
- Prerequisites: Hello World
Learn how to add art to the game that you created in the Hello World tutorial.
Visually Making Levels with Flash
- For: Designers and Developers
- Prerequisites: Hello World
Learn how to use the Flash IDE to make Citrus Engine levels and objects.
Visually Making Levels with GLEED2D
- For: Designers and Developers
- Prerequisites: Hello World
Learn how to use the GLEED2D level editor to make Citrus Engine levels and objects.
Animating Your Characters
- For: Artists
- Prerequisites: None
Learn how to set up your Flash files to create animations for your Citrus Engine characters and objects.
Using the Console
- For: Developers and Designers
- Prerequisites: Hello World
Learn how to use the Citrus Engine console to improve your development workflow. This tutorial also teaches you how to add your own commands to the console.
Using the Level Architect: Part 1
- For: Designers
- Prerequisites: None
Learn how to use the Level Architect, the level editor for the Citrus Engine.
Using the Level Architect: Part 2
- For: Designers
- Prerequisites: Level Architect Part 1
Learn how to use the Level Architect, the level editor for the Citrus Engine.
Using the Level Architect: Part 2
- For: Developers/Designers
- Prerequisites: Level Architect Part 2
Learn how to make a start menu for your game.

