The Citrus Engine uses level editors to allow you quickly create, position, and add properties to Citrus Engine objects. This means that you don't have to use code to design your levels, allowing you to more easily express your creativity and create more levels!

The Citrus Engine can parse various level editor formats. However, the Level Architect is most ideally suited since it was designed specially for the Citrus Engine.


Citrus Engine Level Architect

Level Architect

The official level editor of the Citrus Engine. Tightly integrated, and a blast to use. It is actively being developed alongside the Citrus Engine, so it will only become more powerful. Making games has never been so easy!

Download the Level Architect »

GLEED2D

GLEED2D

GLEED2D stands for "Generic Level Editor 2D". It is a level editor for non-tile-based games, and is perfectly suited for physics-driven games. It is very easy to learn, but is only available on Windows machines, and requires the XNA 3.1 Redistributable. Check out their website and video tutorials.

Use GLEED2D »

Adobe Flash IDE

Flash IDE Level Editor

You can now use the Flash IDE to create and manage your Citrus Engine levels and objects. Most people who use the Citrus Engine have a copy of the Flash IDE, which makes this an easy, familiar way to use the Citrus Engine.

Use the Flash IDE »